Classes | |
class | AvatarMesh |
Class to add a skeleton in an Ogre visualisation. More... | |
struct | PostureData |
Structure contenant tous les quaternions des bones pour transmettre la position à chaque frame. More... | |
struct | InitialisationSequence |
Structure contenant la sequence d"initialisation du mesh. More... | |
class | Player |
This object defines a reader for the posture data. More... | |
class | Recorder |
This object defines a writer for the posture data. More... | |
Functions | |
bool | operator== (const HBT::PostureData &a, const HBT::PostureData &b) |
bool | operator== (const HBT::InitialisationSequence &a, const HBT::InitialisationSequence &b) |
bool HBT::operator== | ( | const HBT::InitialisationSequence & | a, | |
const HBT::InitialisationSequence & | b | |||
) |
OMKADDON_API bool HBT::operator== | ( | const HBT::PostureData & | a, | |
const HBT::PostureData & | b | |||
) |
Documentation generated on Mon Jun 9 11:46:00 2008 |
Generated with doxygen by Dimitri van Heesch , 1997-2007 |