HBT Namespace Reference


Classes

class  AvatarMesh
 Class to add a skeleton in an Ogre visualisation. More...
struct  PostureData
 Structure contenant tous les quaternions des bones pour transmettre la position à chaque frame. More...
struct  InitialisationSequence
 Structure contenant la sequence d"initialisation du mesh. More...
class  Player
 This object defines a reader for the posture data. More...
class  Recorder
 This object defines a writer for the posture data. More...

Functions

bool operator== (const HBT::PostureData &a, const HBT::PostureData &b)
bool operator== (const HBT::InitialisationSequence &a, const HBT::InitialisationSequence &b)


Function Documentation

bool HBT::operator== ( const HBT::InitialisationSequence a,
const HBT::InitialisationSequence b 
)

Definition at line 170 of file OMKPostureDataType.cpp.

00171 {
00172   return false ;
00173 }

OMKADDON_API bool HBT::operator== ( const HBT::PostureData a,
const HBT::PostureData b 
)

Definition at line 80 of file OMKPostureDataType.cpp.

00081 {
00082   return false ;
00083 }


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Documentation generated on Mon Jun 9 11:46:00 2008

Generated with doxygen by Dimitri van Heesch ,   1997-2007