#include <OMKTransparencyAnimator.h>
Inheritance diagram for OMK::Vis::TransparencyAnimAnimator:
Protected Member Functions | |
virtual void | update (NodeMaterial *node) |
virtual Ogre::String | getMaterialName (const Ogre::String &name) const |
Protected Attributes | |
float | _transparency |
NodeMaterialOrig * | _node |
pointer to the node to animate | |
Private Member Functions | |
DECLARE_ANIMATOR_FACTORY (TransparencyAnimAnimator) | |
virtual void | selfProcessVis (const OMK::Type::StringType &value) |
Called by the partner to process the visualisation. |
The transparency change each time the animator is called.
Animator { myTransparencyAnimator { Class TransparencyAnimator NodeName Robot } }
Definition at line 53 of file OMKTransparencyAnimator.h.
OMK::Vis::TransparencyAnimAnimator::DECLARE_ANIMATOR_FACTORY | ( | TransparencyAnimAnimator | ) | [private] |
void TransparencyAnimAnimator::selfProcessVis | ( | const OMK::Type::StringType & | value | ) | [private, virtual] |
Called by the partner to process the visualisation.
Called by the public version if the value was changed. Must be overwrite by sons.
Definition at line 69 of file OMKTransparencyAnimator.cpp.
References _node, _transparency, OMK::Vis::NodeMaterialOrig::createCopyAndUpdateWith(), OMK::Vis::NodeMaterialOrig::find(), OMK::Vis::OgreAnimatorCommon::getNode(), OMK::Vis::OgreObject::getNodeMaterialOrig(), OMK::Vis::Animator::getVisualObject(), OMASSERTM, and OMK::Vis::NodeMaterialOrig::undoFor().
00070 { 00071 if (!_node) 00072 { 00073 Ogre::SceneNode* sceneNode = dynamic_cast< Ogre::SceneNode *>( &getNode() ) ; 00074 OMASSERTM( sceneNode, "No scene node found !" ) ; 00075 OgreObject* ogreObject = dynamic_cast< OgreObject* >( &getVisualObject() ) ; 00076 OMASSERTM( ogreObject, "The visual object must be a OgreObject" ) ; 00077 _node = ogreObject->getNodeMaterialOrig()->find( sceneNode ) ; 00078 _node->createCopyAndUpdateWith( this ) ; 00079 } 00080 _transparency -= 0.1f ; 00081 if( _transparency < 0.0f ) 00082 _transparency = 1.0f ; 00083 _node->undoFor( this, false ) ; 00084 }
void TransparencyAnimAnimator::update | ( | NodeMaterial * | node | ) | [protected, virtual] |
Implements OMK::Vis::IUpdateMaterial.
Definition at line 89 of file OMKTransparencyAnimator.cpp.
References _transparency, and OMK::Vis::NodeMaterial::doAction().
00090 { 00091 node->doAction( MaterialSetSceneBlending( Ogre::SBT_TRANSPARENT_ALPHA ) ) ; 00092 node->doAction( MaterialSetTransparency( _transparency ) ) ; 00093 }
Ogre::String TransparencyAnimAnimator::getMaterialName | ( | const Ogre::String & | name | ) | const [protected, virtual] |
Reimplemented from OMK::Vis::IUpdateMaterial.
Definition at line 98 of file OMKTransparencyAnimator.cpp.
References OMK::Vis::IUpdateMaterial::getUniqueMaterialName().
00099 { 00100 return getUniqueMaterialName( name + "_Transparency" ) ; 00101 }
float OMK::Vis::TransparencyAnimAnimator::_transparency [protected] |
Definition at line 66 of file OMKTransparencyAnimator.h.
Referenced by selfProcessVis(), and update().
pointer to the node to animate
Reimplemented from OMK::Vis::OgreAnimatorCommon.
Definition at line 67 of file OMKTransparencyAnimator.h.
Referenced by selfProcessVis().
Documentation generated on Mon Jun 9 11:46:05 2008 |
Generated with doxygen by Dimitri van Heesch , 1997-2007 |