#include <OMKEntityMaterialAction.h>
Inheritance diagram for OMK::Vis::MaterialSetSceneBlending:
Public Member Functions | |
MaterialSetSceneBlending (Ogre::SceneBlendType blendType) | |
The contructor stores the argument. | |
virtual | ~MaterialSetSceneBlending () |
Destructor. | |
Protected Attributes | |
Ogre::SceneBlendType | _blendType |
The argument. | |
Private Member Functions | |
virtual void | passAction (SubEntityMaterial *subEntity, Ogre::Pass *passDest, Ogre::Pass *passSrc) const |
The action for each pass of each technique. |
Sets the blending method to use to adjust transparency.
blendType | The SceneBlendType desired. |
Definition at line 50 of file OMKEntityMaterialAction.h.
OMK::Vis::MaterialSetSceneBlending::MaterialSetSceneBlending | ( | Ogre::SceneBlendType | blendType | ) | [inline] |
The contructor stores the argument.
Definition at line 54 of file OMKEntityMaterialAction.h.
00054 : IMaterialPassAction(), _blendType( blendType ) {}
virtual OMK::Vis::MaterialSetSceneBlending::~MaterialSetSceneBlending | ( | ) | [inline, virtual] |
virtual void OMK::Vis::MaterialSetSceneBlending::passAction | ( | SubEntityMaterial * | subEntity, | |
Ogre::Pass * | passDest, | |||
Ogre::Pass * | passSrc | |||
) | const [private, virtual] |
Ogre::SceneBlendType OMK::Vis::MaterialSetSceneBlending::_blendType [protected] |
Documentation generated on Mon Jun 9 11:46:05 2008 |
Generated with doxygen by Dimitri van Heesch , 1997-2007 |