00001 /************************************************************************/ 00002 /* This file is part of openMask(c) INRIA, CNRS, Universite de Rennes 1 */ 00003 /* 1993-2002, thereinafter the Software */ 00004 /* */ 00005 /* The Software has been developped within the Siames Project. */ 00006 /* INRIA, the University of Rennes 1 and CNRS jointly hold intellectual */ 00007 /* property rights */ 00008 /* */ 00009 /* The Software has been registered with the Agence pour la Protection */ 00010 /* des Programmes (APP) under registration number */ 00011 /* IDDN.FR.001.510008.00.S.P.2001.000.41200 */ 00012 /* */ 00013 /* This file may be distributed under the terms of the Q Public License */ 00014 /* version 1.0 as defined by Trolltech AS of Norway and appearing in */ 00015 /* the file LICENSE.QPL included in the packaging of this file. */ 00016 /* */ 00017 /* Licensees holding valid specific licenses issued by INRIA, CNRS or */ 00018 /* Universite Rennes 1 for the software may use this file in */ 00019 /* acordance with that specific license */ 00020 /************************************************************************/ 00021 #include "OMKHumanoAnimator.h" 00022 #include "OMKAvatarVisualObject.h" 00023 00024 using namespace OMK ; 00025 using namespace OMK::Vis ; 00026 using namespace OMK::Type ; 00027 00028 REGISTER_ANIMATOR_FACTORY( HumanoAnimator, "HumanoAnimator" ) ; 00029 00030 //------------------------------------------------------------------------- 00031 // constructor 00032 //------------------------------------------------------------------------- 00033 HumanoAnimator::HumanoAnimator( VisualObject& visualObject, 00034 const Name& id, 00035 const ConfigurationParameterDescriptor& node ) 00036 : AnimatorT< PostureDataType >( visualObject, id, node ), 00037 _avatarVO( dynamic_cast< AvatarVisualObject* >( &visualObject ) ) 00038 { 00039 OMASSERTM( _avatarVO, "The visual object must be a AvatarVisualObject" ) ; 00040 } 00041 00042 //------------------------------------------------------------------------- 00043 // destructor 00044 //------------------------------------------------------------------------- 00045 HumanoAnimator::~HumanoAnimator() 00046 { 00047 } 00048 00049 //------------------------------------------------------------------------- 00050 // selfProcessVis 00051 //------------------------------------------------------------------------- 00052 void HumanoAnimator::selfProcessVis( const PostureDataType& value ) 00053 { 00054 this->_tNode = &_avatarVO->getSceneNode(); 00055 // Call the visual object to update its posture 00056 _avatarVO->updatePosture( value ); 00057 }
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