#include "OMKMaterial.h"
#include "OMKAddOn.h"
Include dependency graph for OMKEntityMaterialAction.h:
This graph shows which files directly or indirectly include this file:
Go to the source code of this file.
Namespaces | |
namespace | OMK |
namespace | OMK::Vis |
Classes | |
class | OMK::Vis::IMaterialPassAction |
A class which calls the action for each pass of each technique. More... | |
class | OMK::Vis::MaterialSetMaterialName |
More... | |
class | OMK::Vis::MaterialSetSceneBlending |
Action to set the scene blending. More... | |
class | OMK::Vis::MaterialSetTransparency |
Action to change this instance transparency. More... | |
class | OMK::Vis::MaterialSetAwareness |
Action to set the awareness color. More... | |
class | OMK::Vis::IsProgrammable |
Action to know if is programmable. More... | |
class | OMK::Vis::MaterialSetShader |
Action to set shader. More... | |
class | OMK::Vis::MaterialAddPickUDO |
Action to add PickUDO to the entity to improve picking from user. More... | |
class | OMK::Vis::MaterialRemovePickUDO |
Action to remove PickUDO of the entity. More... |
Documentation generated on Mon Jun 9 11:45:58 2008 |
Generated with doxygen by Dimitri van Heesch , 1997-2007 |