OMKConversion.h File Reference

#include "Wm4Quaternion.h"
#include "OgreQuaternion.h"
#include "Wm4Vector3.h"
#include "OgreVector3.h"
#include "Wm4Matrix3.h"
#include "OgreMatrix3.h"
#include "Wm4Matrix4.h"
#include "OgreMatrix4.h"
#include "OgreNode.h"
#include "OMKTransform.h"

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Namespaces

namespace  OMK
namespace  OMK::Vis

Functions

Conversion functions
These functions allow the user to convert the objects from Wm4 library to Ogre library and reciprocally.

See The types use by the visualisation of OpenMASK.

Wm4::Quaternionf OMK::Vis::convert (const Ogre::Quaternion &q)
 Convert quaternions.
Ogre::Quaternion OMK::Vis::convert (const Wm4::Quaternionf &q)
Wm4::Vector3f OMK::Vis::convert (const Ogre::Vector3 &v)
 Convert vector of 3.
Ogre::Vector3 OMK::Vis::convert (const Wm4::Vector3f &v)
Wm4::Matrix3f OMK::Vis::convert (const Ogre::Matrix3 &m)
 Convert matrix of 3 by 3.
Ogre::Matrix3 OMK::Vis::convert (const Wm4::Matrix3f &m)
Wm4::Matrix4f OMK::Vis::convert (const Ogre::Matrix4 &m)
 Convert matrix of 4 by 4.
Ogre::Matrix4 OMK::Vis::convert (const Wm4::Matrix4f &m)
Wm4::Plane3f OMK::Vis::convert (const Ogre::Plane &p)
 Convert plane 3D Be carreful, the constant with Ogre is negative and positive for Wm4.
Ogre::Plane OMK::Vis::convert (const Wm4::Plane3f &p)
void OMK::Vis::convert (const Type::Transform &transform, Ogre::Node &node)
 Convert a transform to an Ogre node.
void OMK::Vis::convert (const Ogre::Node &node, Type::Transform &transform)


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Documentation generated on Mon Jun 9 11:45:58 2008

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