#include "Wm4Quaternion.h"
#include "OgreQuaternion.h"
#include "Wm4Vector3.h"
#include "OgreVector3.h"
#include "Wm4Matrix3.h"
#include "OgreMatrix3.h"
#include "Wm4Matrix4.h"
#include "OgreMatrix4.h"
#include "OgreNode.h"
#include "OMKTransform.h"
Include dependency graph for OMKConversion.h:
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Namespaces | |
namespace | OMK |
namespace | OMK::Vis |
Functions | |
Conversion functions | |
Wm4::Quaternionf | OMK::Vis::convert (const Ogre::Quaternion &q) |
Convert quaternions. | |
Ogre::Quaternion | OMK::Vis::convert (const Wm4::Quaternionf &q) |
Wm4::Vector3f | OMK::Vis::convert (const Ogre::Vector3 &v) |
Convert vector of 3. | |
Ogre::Vector3 | OMK::Vis::convert (const Wm4::Vector3f &v) |
Wm4::Matrix3f | OMK::Vis::convert (const Ogre::Matrix3 &m) |
Convert matrix of 3 by 3. | |
Ogre::Matrix3 | OMK::Vis::convert (const Wm4::Matrix3f &m) |
Wm4::Matrix4f | OMK::Vis::convert (const Ogre::Matrix4 &m) |
Convert matrix of 4 by 4. | |
Ogre::Matrix4 | OMK::Vis::convert (const Wm4::Matrix4f &m) |
Wm4::Plane3f | OMK::Vis::convert (const Ogre::Plane &p) |
Convert plane 3D Be carreful, the constant with Ogre is negative and positive for Wm4. | |
Ogre::Plane | OMK::Vis::convert (const Wm4::Plane3f &p) |
void | OMK::Vis::convert (const Type::Transform &transform, Ogre::Node &node) |
Convert a transform to an Ogre node. | |
void | OMK::Vis::convert (const Ogre::Node &node, Type::Transform &transform) |
Documentation generated on Mon Jun 9 11:45:58 2008 |
Generated with doxygen by Dimitri van Heesch , 1997-2007 |