OMKAvatarVisualObject.h

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00001 /************************************************************************/
00002 /* This file is part of openMask(c) INRIA, CNRS, Universite de Rennes 1 */
00003 /* 1993-2002, thereinafter the Software                                 */
00004 /*                                                                      */
00005 /* The Software has been developped within the Siames Project.          */
00006 /* INRIA, the University of Rennes 1 and CNRS jointly hold intellectual */
00007 /* property rights                                                      */
00008 /*                                                                      */
00009 /* The Software has been registered with the Agence pour la Protection  */
00010 /* des Programmes (APP) under registration number                       */
00011 /* IDDN.FR.001.510008.00.S.P.2001.000.41200                             */
00012 /*                                                                      */
00013 /* This file may be distributed under the terms of the Q Public License */
00014 /* version 1.0 as defined by Trolltech AS of Norway and appearing in    */
00015 /* the file LICENSE.QPL included in the packaging of this file.         */
00016 /*                                                                      */
00017 /* Licensees holding valid specific licenses issued by INRIA, CNRS or   */
00018 /* Universite Rennes 1 for the software may use this file in            */
00019 /* acordance with that specific license                                 */
00020 /************************************************************************/
00021 #ifndef OMK_AVATARVISUALOBJECT_H
00022 #define OMK_AVATARVISUALOBJECT_H
00023 
00024 //-----------------------------------------------------------------------------
00025 #include "OMKAddOn.h"
00026 #include "OMKOgreObject.h"
00027 #include "OMKPostureDataType.h"
00028 
00029 namespace HBT { class AvatarMesh ; }
00030 
00031 namespace OMK
00032 {
00033 namespace Vis 
00034 { 
00035 class OgreVis ; 
00036 class HumanoAnimator ;
00037   
00038 //-----------------------------------------------------------------------------
00048 class OMKADDON_API AvatarVisualObject: public OgreObject
00049 {
00050   DECLARE_VISUAL_OBJECT_FACTORY( AvatarVisualObject ) ;
00051 public:
00053   void updatePosture( const OMK::Type::PostureDataType& value ) ;
00054 protected:
00055   typedef ValuedEventListenerCallBack< OMK::Vis::AvatarVisualObject, OMK::Type::InitialisationSequenceType > InitialisationSequenceListener ;
00056 
00059   virtual void visualise() ;
00060 
00062   HBT::AvatarMesh* _avatarMesh ;
00063 
00065   bool _initialised ;
00066 
00069   virtual bool processInit( OMK::Type::InitialisationSequenceEvent* e ) ;
00072   InitialisationSequenceListener* _initEventListener ;
00073 } ;
00074 
00075 } // namespace Vis
00076 } // namespace OMK
00077 #endif // defined OMK_AVATARVISUALOBJECT_H

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