OMKOgreObjectScene.h

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00001 /************************************************************************/
00002 /* This file is part of openMask(c) INRIA, CNRS, Universite de Rennes 1 */
00003 /* 1993-2002, thereinafter the Software                                 */
00004 /*                                                                      */
00005 /* The Software has been developped within the Siames Project.          */
00006 /* INRIA, the University of Rennes 1 and CNRS jointly hold intellectual */
00007 /* property rights                                                      */
00008 /*                                                                      */
00009 /* The Software has been registered with the Agence pour la Protection  */
00010 /* des Programmes (APP) under registration number                       */
00011 /* IDDN.FR.001.510008.00.S.P.2001.000.41200                             */
00012 /*                                                                      */
00013 /* This file may be distributed under the terms of the Q Public License */
00014 /* version 1.0 as defined by Trolltech AS of Norway and appearing in    */
00015 /* the file LICENSE.QPL included in the packaging of this file.         */
00016 /*                                                                      */
00017 /* Licensees holding valid specific licenses issued by INRIA, CNRS or   */
00018 /* Universite Rennes 1 for the software may use this file in            */
00019 /* acordance with that specific license                                 */
00020 /************************************************************************/
00021 #ifndef OMKOgreObjectScene_H
00022 #define OMKOgreObjectScene_H
00023 
00024 #include "OMKOgreObject.h"
00025 #include <dotSceneInterface.h>
00026 
00027 namespace OMK
00028 {
00029 namespace Vis
00030 {
00031 
00032 
00033 //=============================================================================
00034 
00040 class OMKVIS_API OgreObjectScene : public OgreObject
00041 {
00043 
00044   DECLARE_VISUAL_OBJECT_FACTORY( OgreObjectScene ) ;
00045 protected:
00046 
00048   void loadConfigurationParameters( const ConfigurationParameterDescriptor* node ) ;
00049 
00051   void loadGeometry() ;
00052 
00053 private:
00055   OgreObjectScene( const OgreObjectScene& vis ) ;
00056 
00058   const OgreObjectScene& operator=( const OgreObjectScene& vis ) ;
00059 protected:
00061   std::string _resourceGroupName ;
00062 
00064   std::string _geometryFileName ;
00065 } ;
00066 
00067 } // namespace Vis
00068 } // namespace OMK
00069 
00070 #endif // OMKOgreObjectScene_H

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