OMKHumanoAnimator.h

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00001 /************************************************************************/
00002 /* This file is part of openMask(c) INRIA, CNRS, Universite de Rennes 1 */
00003 /* 1993-2002, thereinafter the Software                                 */
00004 /*                                                                      */
00005 /* The Software has been developped within the Siames Project.          */
00006 /* INRIA, the University of Rennes 1 and CNRS jointly hold intellectual */
00007 /* property rights                                                      */
00008 /*                                                                      */
00009 /* The Software has been registered with the Agence pour la Protection  */
00010 /* des Programmes (APP) under registration number                       */
00011 /* IDDN.FR.001.510008.00.S.P.2001.000.41200                             */
00012 /*                                                                      */
00013 /* This file may be distributed under the terms of the Q Public License */
00014 /* version 1.0 as defined by Trolltech AS of Norway and appearing in    */
00015 /* the file LICENSE.QPL included in the packaging of this file.         */
00016 /*                                                                      */
00017 /* Licensees holding valid specific licenses issued by INRIA, CNRS or   */
00018 /* Universite Rennes 1 for the software may use this file in            */
00019 /* acordance with that specific license                                 */
00020 /************************************************************************/
00021 #ifndef OMK_VIS_HUMANOANIMATOR_H
00022 #define OMK_VIS_HUMANOANIMATOR_H
00023 
00024 #include "OMKAddOn.h"
00025 #include "OMKAnimatorT.h"
00026 #include "OMKPostureDataType.h"
00027 
00028 namespace OMK  
00029 {
00030   namespace Vis 
00031   {
00032     class AvatarVisualObject ;
00033 
00037 class OMKADDON_API HumanoAnimator : public AnimatorT< Type::PostureDataType >
00038 {
00039   DECLARE_ANIMATOR_FACTORY( HumanoAnimator ) ;
00040 private:
00044   virtual void selfProcessVis( const Type::PostureDataType& value ) ;
00045   OMK::Vis::AvatarVisualObject* _avatarVO ;
00046 } ;
00047 
00048 
00049   }// namespace Vis
00050 }// namespace OMK
00051 
00052 #endif // OMK_VIS_HUMANOANIMATOR_H

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