_fragment | OMK::Vis::MaterialSetShader | [private] |
_fragmentPrm | OMK::Vis::MaterialSetShader | [private] |
_light | OMK::Vis::MaterialSetShader | [private] |
_texture | OMK::Vis::MaterialSetShader | [private] |
_vertex | OMK::Vis::MaterialSetShader | [private] |
_vertexPrm | OMK::Vis::MaterialSetShader | [private] |
entityAction(EntityMaterial *entity) const | OMK::Vis::IMaterialAction | [inline, virtual] |
getFirstPassOfFirstTechnique(SubEntityMaterial *subEntity) | OMK::Vis::IMaterialAction | [protected, static] |
IMaterialAction() | OMK::Vis::IMaterialAction | [inline, protected] |
MaterialSetShader(const std::string &fragment, const std::string &vertex, Ogre::GpuProgramParameters *fragmentPrm, Ogre::GpuProgramParameters *vertexPrm, bool light, const std::string &texture="null") | OMK::Vis::MaterialSetShader | [inline] |
nodeAction(NodeMaterial *node) const | OMK::Vis::IMaterialAction | [inline, virtual] |
subEntityAction(SubEntityMaterial *subEntity) const | OMK::Vis::MaterialSetShader | [private, virtual] |
~IMaterialAction() | OMK::Vis::IMaterialAction | [inline, virtual] |
~MaterialSetShader() | OMK::Vis::MaterialSetShader | [inline, virtual] |